Lawrence E. DeMar - Winnetka IL Joel R. Jaffe - Evanston IL Erica R. Frohm - Evanston IL Scott Slomiany - Streamwood IL William Grupp - Sleepy Hollow IL Alfred Thomas - Las Vegas NV
Assignee:
WMS Gaming Inc. - Chicago IL
International Classification:
G07F 1734
US Classification:
463 20, 463 25, 273143 R
Abstract:
Gaming machines are disclosed having a basic mode defining a plurality of reels and a bonus mode defining a plurality of stations about a game board (e. g. , MONOPOLY board) traversable by a token identifier. The disclosure describes a plurality of play features for the basic and/or bonus modes including (1) a feature in which escalating bonuses are awarded for reaching a designated bonus square (e. g. , the âGOâ square); (2) a feature in which bonuses are awarded for completing groups of stations (e. g. , color groups); and (3) a feature in which the gaming machine includes two bonus modes, each entered upon certain symbol combinations in the basic game. The first bonus game provides an award selected from a plurality of fixed values and multipliers, and the second bonus game moves a token identifier on a game board and provides an award determined by the landing station of the token identifier.
Lawrence E. DeMar - Winnetka IL Joel R. Jaffe - Evanston IL Erica R. Frohm - Evanston IL Scott Slomiany - Streamwood IL William Grupp - Sleepy Hollow IL Alfred Thomas - Las Vegas NV
Assignee:
WMS Gaming Inc. - Chicago IL
International Classification:
A63F 1300
US Classification:
463 20, 463 16, 273143 R, 2731382
Abstract:
Gaming machines are disclosed having a basic mode defining a plurality of reels and a bonus mode defining a plurality of stations about a game board (e. g. , MONOPOLY board) traversable by a token identifier. The disclosure describes a plurality of play features for the basic and/or bonus modes including (1) a feature allowing the player to select a game token; (2) a feature allowing the player to predict and wager on landing position(s) of the token identifier; (3) a feature allowing the player to obtain deferred-execution instruction(s) which are exercisable by the processor to override later-issued instruction(s) otherwise to be executed by the processor; (4) a feature in which movements of the token identifier are determined according to movement tables corresponding to the various stations of the game board; (5) a feature in which escalating bonuses are awarded for reaching a designated bonus square (e. g. , the âGOâ square); (6) a feature in which bonuses are awarded for completing groups of stations (e. g. , color groups); and (7) a feature in which the gaming machine includes two bonus modes, each entered upon certain symbol combinations in the basic game.
Gaming Machines With Board Game Theme, Apparatus And Method
Lawrence E. DeMar - Winnetka IL Joel R. Jaffe - Evanston IL Erica R. Frohm - Evanston IL Scott Slomiany - Streamwood IL William Grupp - Sleepy Hollow IL Alfred Thomas - Las Vegas NV
Gaming machines are disclosed having a basic mode defining a plurality of reels and a bonus mode defining a plurality of stations about a game board (e. g. , MONOPOLY board) traversable by a token identifier. The disclosure describes a plurality of play features for the basic and/or bonus modes including (1) a feature allowing the player to select a game token; (2) a feature allowing the player to predict and wager on landing position(s) of the token identifier; (3) a feature allowing the player to obtain deferred-execution instruction(s) which are exercisable by the processor to override later-issued instruction(s) otherwise to be executed by the processor; (4) a feature in which movements of the token identifier are determined according to movement tables corresponding to the various stations of the game board; (5) a feature in which escalating bonuses are awarded for reaching a designated bonus square (e. g. , the âGOâ square); (6) a feature in which bonuses are awarded for completing groups of stations (e. g. , color groups); and (7) a feature in which the gaming machine includes two bonus modes, each entered upon certain symbol combinations in the basic game.
Lawrence E. DeMar - Winnetka IL Joel R. Jaffe - Evanston IL Erica R. Frohm - Evanston IL Scott Slomiany - Streamwood IL William Grupp - Sleepy Hollow IL Alfred Thomas - Las Vegas NV
Assignee:
WMS Gaming Inc. - Chicago IL
International Classification:
A63F 1300
US Classification:
463 20, 463 16, 273143 R, 2731382
Abstract:
Gaming machines are disclosed having a basic mode defining a plurality of reels and a bonus mode defining a plurality of stations about a game board (e. g. , MONOPOLY board) traversable by a token identifier. The disclosure describes a plurality of play features for the basic and/or bonus modes including (1) a feature allowing the player to select a game token; (2) a feature allowing the player to predict and wager on landing position(s) of the token identifier; (3) a feature allowing the player to obtain deferred-execution instruction(s) which are exercisable by the processor to override later-issued instruction(s) otherwise to be executed by the processor; (4) a feature in which to movements of the token identifier are determined according to movement tables corresponding to the various stations of the game board; (5) a feature in which escalating bonuses are awarded for reaching a designated bonus square (e. g. , the âGOâ square); (6) a feature in which bonuses are awarded for completing groups of stations (e. g. , color groups); and (7) a feature in which the gaming machine includes two bonus modes, each entered upon certain symbol combinations in the basic game.
Scott Slomiany - Streamwood IL William A. Grupp - Sleepy Hollow IL
Assignee:
WMS Gaming Inc. - Chicago IL
International Classification:
A63F 1300
US Classification:
463 20, 463 25
Abstract:
A bonus game for a gaming machine with two types of awards. The bonus game includes a plurality of selection elements, a number of which are associated with an award of coin(s) or credit(s) and a number of which are associated with an end-bonus penalty. The game is played by selecting a number of the selection elements, one at a time, until encountering a selection element associated with an end-bonus penalty which ends the bonus game. A first award type in the bonus game is a selection-based award in which the player is credited an amount of coin(s) or credit(s) based on the value (or cumulative value) of the selection elements selected in the bonus game. A second award type in the bonus game is a quantity-based award in which the player is credited an amount of coin(s) or credit(s) based on the number of successful trials of the bonus game.
Lawrence E. DeMar - Winnetka IL, US Erica Frohm - Evanston IL, US William A. Grupp - Sleepy Hollow IL, US Joel R. Jaffe - Evanston IL, US Scott Slomiany - Streamwood IL, US
Gaming machines are disclosed having a basic mode defining a plurality of reels and a bonus mode defining a plurality of stations about a game board (e. g. , MONOPOLY board) traversable by a token identifier. The disclosure describes a plurality of play features for the basic and/or bonus modes including (1) a feature allowing the player to select a game token; (2) a feature allowing the player to predict and wager on landing position(s) of the token identifier; (3) a feature allowing the player to obtain deferred-execution instruction(s) which are exercisable by the processor to override later-issued instruction(s) otherwise to be executed by the processor; (4) a feature in which movements of the token identifier are determined according to movement tables corresponding to the various stations of the game board; (5) a feature in which escalating bonuses are awarded for reaching a designated bonus square (e. g. , the ‘GO’ square); (6) a feature in which bonuses are awarded for completing groups of stations (e. g. , color groups); and (7) a feature in which the gaming machine includes two bonus modes, each entered upon certain symbol combinations in the basic game.
Lawrence E. DeMar - Winnetka IL, US Erica Frohm - Evanston IL, US William A. Grupp - Sleepy Hollow IL, US Joel R. Jaffe - Evanston IL, US Scott Slomiany - Streamwood IL, US
Gaming machines are disclosed having a basic mode defining a plurality of reels and a bonus mode defining a plurality of stations about a game board (e. g. , MONOPOLY board) traversable by a token identifier. The disclosure describes a plurality of play features for the basic and/or bonus modes including (1) a feature allowing the player to select a game token; (2) a feature allowing the player to predict and wager on landing position(s) of the token identifier; (3) a feature allowing the player to obtain deferred-execution instruction(s) which are exercisable by the processor to override later-issued instruction(s) otherwise to be executed by the processor; (4) a feature in which movements of the token identifier are determined according to movement tables corresponding to the various stations of the game board; (5) a feature in which escalating bonuses are awarded for reaching a designated bonus square (e. g. , the ‘GO’ square); (6) a feature in which bonuses are awarded for completing groups of stations (e. g. , color groups); and (7) a feature in which the gaming machine includes two bonus modes, each entered upon certain symbol combinations in the basic game.
Lawrence DeMar - Winnetka IL, US Erica Frohm - Evanston IL, US William Grupp - Sleepy Hollow IL, US Joel Jaffe - Evanston IL, US Scott Slomiany - Streamwood IL, US
International Classification:
A63F013/00 G07F017/34
US Classification:
463/020000, 463/016000, 273/138200, 273/14300R
Abstract:
Gaming machines are disclosed having a basic mode defining a plurality of reels and a bonus mode defining a plurality of stations about a game board (e.g., MONOPOLY board) traversable by a token identifier. The disclosure describes a plurality of play features for the basic and/or bonus modes including (1) a feature allowing the player to select a game token; (2) a feature allowing the player to predict and wager on landing position(s) of the token identifier; (3) a feature allowing the player to obtain deferred-execution instruction(s) which are exercisable by the processor to override later-issued instruction(s) otherwise to be executed by the processor; (4) a feature in which movements of the token identifier are determined according to movement tables corresponding to the various stations of the game board; (5) a feature in which escalating bonuses are awarded for reaching a designated bonus square (e.g., the ‘GO’ square); (6) a feature in which bonuses are awarded for completing groups of stations (e.g., color groups); and (7) a feature in which the gaming machine includes two bonus modes, each entered upon certain symbol combinations in the basic game. The first bonus game provides an award selected from a plurality of fixed values and multipliers, and the second bonus game moves a token identifier on a game board and provides an award determined by the landing station of the token identifier.
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