Greenfence.
Chief Blockchain Officer
Causeplay Jul 2017 - Dec 2017
Chief Technology Officer
Greenfence. Jul 2017 - Dec 2017
Chief Technology Officer
U-Ma Studios Vr Jul 2017 - Dec 2017
Chief Techinical Advisor
General Astronautics Research Corporation Jul 2017 - Dec 2017
Founder and Chief Technology Officer
Education:
University of Colorado Boulder 1978 - 1981
Skills:
Visual Effects Film Animation Compositing Digital Compositing Television Feature Films Pipeline Development Computer Graphics Game Development Post Production Maya Start Ups Entertainment Mel Mental Ray Photoshop Production Managment Python Nuke Computer Animation Mobile Devices Character Animation Lighting Video Games
A method of implementing a multiplayer game is described which includes the steps of: the playing of a standalone game by two or more users on two or more respective wireless devices; the conclusion of each game producing resources; each device transferring it's respective resources to the server; each user providing directions; each device transferring it's respective directions to the server; the server utilising the directions and the resources of each device when the respective device is not connected to the server to interact with a persistent game world simulated on the server wherein the persistent game world is common to all users; and the server transmitting results of the interaction to at least one of the users. A system and software for implementing the method is also disclosed.
The invention describes a method of implementing a massively multiplayer game. The method has the following steps: firstly, three or more players select an item from an ordered set of three or more items. Secondly, an item from the set is designated based on the number of players who selected that item. Lastly, whether each player's selected item wins over the designated item is determined based on a rule-set (examples of rule-sets are given in FIGS. and ). The method may be implemented using a client/server architecture such as that shown in FIG. Alternatively, the server may be decentralised across all the devices such as shown in FIG. The client devices may be wireless devices. A system and software for implementing the method are also disclosed.