- Cupertino CA, US Stacey L. Matthias - Venice CA, US Daniel Ulbricht - Sunnyvale CA, US Jim J. Tilander - Redondo Beach CA, US Mariano Merchante - Los Angeles CA, US Sarune Baceviciute - Culver City CA, US
International Classification:
G06T 19/00 G06V 20/20 G09B 5/02
Abstract:
An exemplary process obtains sensor data corresponding to a physical environment including one or more physical objects. A physical property of the one or more physical objects is determined based on the sensor data. A presentation mode associated with a knowledge domain is determined. An extended reality environment including a view of the physical environment and a visualization selected based on the determined presentation mode is provided. The visualization includes virtual content associated with the knowledge domain. The virtual content is provided based on display characteristics specified by the presentation mode that depend upon the physical property of the one or more objects.
Technology Company
Building A Team In La
Apple
Senior Software Engineering Manager
Activision Apr 2015 - Aug 2018
Senior Technical Director, Tools
Sony Oct 2007 - Apr 2015
Director of Technology
Lucasarts Jun 2006 - Sep 2007
Ps3 Engineer
Education:
Chalmers University of Technology Sep 1995 - 2001
Master of Science, Masters
Skills:
Ps3 Directx Computer Games Game Programming Xbox Computer Graphics Hlsl Game Design Opengl Xbox 360 Artificial Intelligence Game Development Perforce Scripting Video Games Python Shaders Mobile Games Cross Platform Development Lua Gameplay
Languages:
English Swedish
Certifications:
Certified Scrum Master
Lead Programmer At Sony Computer Entertainment America
Lead Programmer at Sony Computer Entertainment America
Location:
Greater Los Angeles Area
Industry:
Computer Games
Work:
Sony Computer Entertainment America since Oct 2007
Lead Programmer
Lucasarts Jun 2006 - Sep 2007
PS3 Engineer
High Moon Studios Oct 2004 - Jun 2006
Programmer
Digital Illusions CE AB Oct 2001 - Nov 2004
Programmer
Education:
Chalmers University of Technology Sep 1995 - Sep 2001
Skills:
PS3 Xbox 360 Artificial Intelligence Lua Game Programming Game Development DirectX Perforce Gameplay Game Design Shaders HLSL OpenGL Computer Games Computer Graphics Video Games Scripting Mobile Games
Languages:
Swedish English
Googleplus
Jim Tilander
Education:
Chalmers University of Technology - Engineering Physics
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