Jeffrey J. Bellinghausen - Bellevue WA, US Daniel K. Paullus - Palo Alto CA, US Scott L. Szyjewicz - Santa Clara CA, US Danny G. Woodall - Kirkland WA, US
Assignee:
Sixense Entertainment, Inc. - Los Gatos CA
International Classification:
A63F 13/06 G06F 3/033
US Classification:
463 37, 345163
Abstract:
A method of providing input to a program, such as a video game, that expects input from a mouse and keyboard is disclosed. A plurality of large virtual cells are created on a display, each cell corresponding either to a smaller graphical button displayed by the program or to one or more keystrokes that the program will accept as input. A controller capable of moving the cursor is used to move the cursor onto a virtual cell, and a controller button pressed. An instruction is sent to the program, in the format the program expects, to perform the command corresponding to the user's action. The large virtual cells allow a user to select a command rapidly using various controllers without having to locate the cursor on the small graphical buttons of the program, and are thus well suited to large displays located at some distance from a user.
Display Grid For Video Game Input On Touchscreen Display
- Los Gatos CA, US Daniel K. Paullus - Palo Alto CA, US Scott L. Szyjewicz - Santa Clara CA, US Danny G. Woodall - Kirkland WA, US
International Classification:
A63F 13/426 G06F 3/0484 A63F 13/2145 G06F 3/0488
Abstract:
A method of providing input to a program, such as a video game, that expects input from a mouse and keyboard is disclosed. A plurality of large virtual cells are created on a display, each cell corresponding either to a smaller graphical button displayed by the program or to one or more keystrokes that the program will accept as input. A controller capable of moving the cursor is used to move the cursor onto a virtual cell, and a controller button pressed. An instruction is sent to the program, in the format the program expects, to perform the command corresponding to the user's action. The large virtual cells allow a user to select a command rapidly using various controllers without having to locate the cursor on the small graphical buttons of the program, and are thus well suited to large displays located at some distance from a user.