Director of Athletics Communications at Green Bay Phoenix Athletics
Location:
Green Bay, Wisconsin
Industry:
Sports
Work:
Green Bay Phoenix Athletics since Aug 2010
Director of Athletics Communications
UCF Athletics Association Aug 2008 - Aug 2010
Assistant Director of Athletics Communications
University of South Carolina Aiken Sep 2006 - Aug 2008
Assistant Sports Information Director
Education:
Centre College 2002 - 2006
B.A., Economics, Government
Strategic Account Manager At Sterling Infosystems, Inc.
Strategic Account Manager at Sterling Infosystems, Inc.
Location:
New York, New York
Industry:
Hospitality
Work:
Sterling Infosystems, Inc. - Greater New York City Area since Aug 2011
Strategic Account Manager
Sterling Infosystems, Inc. - Greater New York City Area Oct 2010 - Aug 2011
Business Relationship Manager
Metromedia Software Inc. Dec 2009 - Nov 2010
Account Manager
NewAgeSys, Inc Nov 2007 - Sep 2009
Clinical Resource Specialist
Education:
Richard Stockton College of New Jersey 2002 - 2006
BA, Criminal Law
Novels Game Design Artificial Intelligence Programming Languages Programming Technology Management Game Development Video Games Ruby User Interface PS3 Start-ups Computer Graphics C++ Perforce Lua
Name / Title
Company / Classification
Phones & Addresses
Andrew Gavin Managing
Mascherato, LLC Entertainment & Software
1375 Goucher St, Pacific Palisades, CA 90272
Andrew Gavin
Monkey Gods LLC Software Development
23679 Calabasas Rd, Calabasas, CA 91302
Us Patents
System And Method For Dynamically Loading Game Software For Smooth Game Play
Sony Computer Entertainment America Inc. - Foster City CA
International Classification:
G09B 908
US Classification:
463 43, 345960
Abstract:
A system and method are disclosed for dynamically loading game software for smooth game play. A load boundary associated with a game environment is identified. A position of a character in the game environment is then monitored. Instructions corresponding to another game environment are loaded into a memory when the character crosses the load boundary, such that game play is not interrupted.
System And Method For Flow Control In Web-Based Video Editing System
Andrew Gavin - Pacific Palisades CA, US Scott Shumaker - Los Angeles CA, US
Assignee:
Flektor, Inc. - Culver City CA
International Classification:
G06F 15/16
US Classification:
709231, 709232, 709234
Abstract:
A web-based video editing system includes a communication device configured to: generate information indicative of points of interest of a video, the points of interest being indicative of one or more active data or one or more inactive data during a selected time interval; determine an identity of each of the active data, and a required amount of an identified active data during the selected time interval; and request the identified active data and the required amount of each of the identified active data. The system also includes: a web server configured to: receive the requested information, assign a unique identifier to the identified active data and transmit a redirect to the communication device. The system also includes: a custom web server configured to: receive and transmit to the communication device information indicative of the unique identifiers and the required amount of each of the identified active data.
A video downloading and scrubbing system for use with a web-based video editing system is provided. The downloading and scrubbing system includes: a scrubbing subsystem configured to: receive a user request for a portion of a video at a particular time index; create a data stream beginning containing video data relating to that time index in the video; and transmit the data; and a preview subsystem configured to provide a preview of video data to the user prior to the user completing the download of the video.
Andrew Gavin - Pacific Palisades CA, US Scott Shumaker - Los Angeles CA, US Ben Stragnell - Playa Del Rey CA, US
Assignee:
MySpace LLC - Beverly Hills CA
International Classification:
G06K 9/00
US Classification:
382118, 382311
Abstract:
An image editing system for use with a web-based video editing system is provided. The image editing system comprises: a detection system configured to receive image data; detect regions of the image representing faces; store the data representing the coordinates of the faces as points of interest; and receive user input adding additional points of interest, modifying the points of interest, or deleting the pre-selected points of interest; and a cropping subsystem configured to determine the portion of the image containing the maximum number of points of interest that will fit within the crop area; and crop the image.
Andrew Gavin - Pacific Palisades CA, US Scott Shumaker - Los Angeles CA, US
Assignee:
Myspace LLC - Beverly Hills CA
International Classification:
G06F 17/00 G06F 15/16
US Classification:
715202, 709231, 709234
Abstract:
A web-based video editing system configured to edit an interactive video is provided. The web-based video editing system includes an editing system configured to receive and process one or more user interactive video editing requests, wherein the editing system is configured to process the requests by generating information indicative of a linked list; a communication device configured to: receive the generated information; examine a current state of the interactive video; and generate information indicative of the examined current state of the video; and a graphical user interface in communication with the communication device and configured to display the edited interactive video.
Providing Game Information Via Characters In A Game Environment
Andrew Gavin - Pacific Palisades CA, US Evan Wells - Venice CA, US
International Classification:
A63F013/00
US Classification:
463/031000
Abstract:
Providing game information via character in a game environment comprises monitoring a position of a character in the game environment, providing visual information to the user based on the position of the character in the game environment, the visual information being presented as a modification of the character, and providing audio information to the user based on the position of the character in the game environment, the audio information being presented as statements from another character. A visual information module visually provides game information to the user within the context of the game environment and an audio information module audibly provides game information to the user within the context of the game environment.
Providing Game Information Via Characters In A Game Environment
Andrew Gavin - Pacific Palisades CA, US Evan Wells - Venice CA, US
International Classification:
A63F013/00
US Classification:
463/030000
Abstract:
Providing game information via character in a game environment comprises monitoring a position of a character in the game environment, providing visual information to the user based on the position of the character in the game environment, the visual information being presented as a modification of the character, and providing audio information to the user based on the position of the character in the game environment, the audio information being presented as statements from another character. A visual information module visually provides game information to the user within the context of the game environment and an audio information module audibly provides game information to the user within the context of the game environment.
System And Method For Dynamically Loading Game Software For Smooth Game Play
A system and method are disclosed for dynamically loading game software for smooth game play. A load boundary associated with a game environment is identified. A position of a character in the game environment is then monitored. Instructions corresponding to a next game environment are loaded into a memory when the character crosses the load boundary, such that game play is not interrupted.