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Ammon Haggerty

age ~56

from Oakland, CA

Also known as:
  • Alisa Hause

Ammon Haggerty Phones & Addresses

  • Oakland, CA

Work

  • Company:
    Microsoft
    Dec 2011 to 2012
  • Address:
    San Francisco Bay Area
  • Position:
    Senior ux designer / researcher

Skills

Experience Design • NUI • Rapid Prototyping • JavaScript • ActionScript • Objective-C • Design Strategy • Research • Information Design • Technical Writing • Interaction Design • User Interface Design • Visual Design • Idea Generation • User Experience • Concept Development • Web Development • Design Thinking

Awards

Most innovative meetings 2012 - Bizbash • Comm arts - best of entertainment - Communication arts interactive annual 16 • Featured project - Creativeapplications.net • Comm arts - best of interactive - Communication arts interactive annual 14 • Comm arts - best of interactive - Communication arts interactive annual 14 • Winner: best sports site - Pixel awards • Corporate image award - One show interactive • Best of sports - Webby awards • Best of footwear & clothing - Cannes cyber lions • Featured article - Creativity magazine • Site of the day - The fwa • Best of web design - Step inside design • Featured article - Creativity magazine • Design merit award - Aiga grown-in california awards • Merit award: non-profit/educational - One show interactive • Featured speaker - Macromedia max conference

Industries

Research

Us Patents

  • User Interface For A Large Scale Multi-User, Multi-Touch System

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  • US Patent:
    2011005, Mar 3, 2011
  • Filed:
    Sep 3, 2009
  • Appl. No.:
    12/553962
  • Inventors:
    Steven Mason - San Fracisco CA,
    Ammon Haggerty - Oakland CA,
    Michael Harville - Palo Alto CA,
    Niklas Lundback - San Francisco CA,
    Nikolai Cornell - San Francisco CA,
  • International Classification:
    G06F 3/01
    G06F 3/048
  • US Classification:
    715753, 715800
  • Abstract:
    A large scale multi-user, multi-touch system with a specialized zone-based user interface including methods for space management and spatial apportioning of audio cues. The system comprises a multi-touch display component fabricated in dimensions sufficient for at least a plurality of users and for displaying projected images and for receiving multi-touch input. The apparatus includes a plurality of image projectors, a plurality of cameras for sensing multi-touch input and the apparatus includes interface software for managing user space. The interface software implements techniques for managing multiple users using the same user interface component by allocating physical spaces within the multi-touch display component and coordinating movement of displayed objects between the physical spaces. Embodiments include a plurality of audio transducers and methods for performing audio spatialization using the plurality of audio transducers corresponding to the physical spaces, apportioning of volume levels to the audio transducers based on movement of a displayed object.
  • Apparatuses, Methods And Systems For A Visual Query Builder

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  • US Patent:
    2011019, Aug 11, 2011
  • Filed:
    Sep 3, 2010
  • Appl. No.:
    12/875979
  • Inventors:
    Steve Mason - San Francisco CA,
    Ammon Haggerty - Oakland CA,
    Michael Harville - Palo Alto CA,
    Patrick Connolly - San Francisco CA,
  • International Classification:
    G06F 17/30
  • US Classification:
    707728, 707E17014
  • Abstract:
    The APPARATUSES, METHODS AND SYSTEMS FOR A VISUAL QUERY BUILDER (“VQB”) take user gesture inputs on displayed objects, and transform them via VQB components into search results display objects arranged by search relevance in proximity to the displayed objects. In one embodiment, the VQB obtains an object-manipulating gesture input, and correlates the object-manipulating gesture input to a display object. The VQB then classifies the object-manipulating gesture input as a specified type of search request. The VQB generates a search query according to the specified type of search request using metadata associated with the display object, and provides the search query to search engine(s) and/or database(s). The VQB obtains, in response to providing the search query, search result display objects and associated search result display object relevance values. The VQB displays the search result display objects arranged in proximity to the display object such that search result display objects are arranged according to their associated search result display object relevance values.
  • Multimodal Touchscreen Interaction Apparatuses, Methods And Systems

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  • US Patent:
    2012027, Nov 1, 2012
  • Filed:
    Feb 8, 2012
  • Appl. No.:
    13/369137
  • Inventors:
    Ammon Haggerty - Oakland CA,
  • International Classification:
    G06F 3/041
  • US Classification:
    345173
  • Abstract:
    The MULTIMODAL TOUCHSCREEN INTERACTION APPARATUSES, METHODS AND SYSTEMS (“MTI”) transform multi-user, multi-modal touchscreen input gestures via MTI components into user-customized computation result displays. In one implementation, the MTI obtains, from a touchscreen sensor, a sensor signal including information on a user touch event on a touchscreen. The MTI determines location coordinates of the user touch event from the sensor signal. The MTI identifies a touch type of the user touch event from the sensor signal, and determines a user touchscreen gesture using the touch type of the user touch event. The MTI queries a memory for a user command associated with the user touchscreen gesture, and executing the user command via a processor.
  • Digital Whiteboard Collaboration Apparatuses, Methods And Systems

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  • US Patent:
    2013004, Feb 21, 2013
  • Filed:
    May 23, 2012
  • Appl. No.:
    13/478994
  • Inventors:
    Jeffrey Jon Reuschel - Hamilton MI,
    Steve Mason - San Francisco CA,
    Clarkson Sheppard Thorp - Byron Center MI,
    Ammon Haggerty - Oakland CA,
  • International Classification:
    G06F 3/01
  • US Classification:
    715753
  • Abstract:
    The DIGITAL WHITEBOARD COLLABORATION APPARATUSES, METHODS AND SYSTEMS (“DWC”) transform user multi-element touchscreen gestures via DWC components into updated digital collaboration whiteboard objects. In one embodiment, the DWC obtains user whiteboard input from a client device participating in a digital collaborative whiteboarding session. The DWC parses the user whiteboard input to determine user instructions, and modifies a tile object included in the digital collaborative whiteboarding session according to the determined user instructions. The DWC generates updated client viewport content for the client device. Also, the DWC determines that client viewport content of a second client device should be modified because of modifying the tile object included in the digital whiteboard. The DWC generates updated client viewport content for the second client device after determining that the content of the second client device should be modified, and provides the updated client viewport content to the second client device.
  • Large Scale Multi-User, Multi-Touch System

    view source
  • US Patent:
    2011005, Mar 3, 2011
  • Filed:
    Sep 3, 2009
  • Appl. No.:
    12/553966
  • Inventors:
    Niklas Lundback - San Francisco CA,
    Steve Mason - San Francisco CA,
    Michael Harville - Palo Alto CA,
    Ammon Haggerty - Oakland CA,
    Nikolai Cornell - San Francisco CA,
  • International Classification:
    G06F 3/041
  • US Classification:
    345173
  • Abstract:
    A large scale multi-user, multi-touch system with a specialized zone-based user interface including methods for space management and spatial apportioning of audio cues. The system comprises a multi-touch display component fabricated in dimensions sufficient for at least a plurality of users and for displaying projected images and for receiving multi-touch input. The apparatus includes a plurality of image projectors, a plurality of cameras for sensing multi-touch input and the apparatus includes interface software for managing user space. The interface software implements techniques for managing multiple users using the same user interface component by allocating physical spaces within the multi-touch display component and coordinating movement of displayed objects between the physical spaces. Embodiments include a plurality of audio transducers and methods for performing audio spatialization using the plurality of audio transducers corresponding to the physical spaces, apportioning of volume levels to the audio transducers based on movement of a displayed object.

Resumes

Ammon Haggerty Photo 1

Senior Ux Designer / Researcher At Microsoft

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Position:
Senior UX Designer / Researcher at Microsoft
Location:
San Francisco Bay Area
Industry:
Research
Work:
Microsoft - San Francisco Bay Area since Dec 2011
Senior UX Designer / Researcher

Obscura Digital - San Francisco Bay Area Oct 2008 - Dec 2011
Director of Experience Design

Odopod - San Francisco Bay Area Feb 2004 - Oct 2008
Senior Developer & Designer

Sawyer Media Systems - San Francisco Bay Area Dec 2001 - Feb 2004
Senior Developer

Quokka Sports - San Francisco Bay Area Oct 1997 - Jan 2000
Senior Designer & Developer
Skills:
Experience Design
NUI
Rapid Prototyping
JavaScript
ActionScript
Objective-C
Design Strategy
Research
Information Design
Technical Writing
Interaction Design
User Interface Design
Visual Design
Idea Generation
User Experience
Concept Development
Web Development
Design Thinking
Honor & Awards:
• Cannes Cyber Lions - White Gold, 2008 • FWA, SOTD - White Gold, 2008 • FWA, SOTD - Spike TV, 2006 • STEP, Best of the Web - Spike TV, 2006 • STEP, Best of the Web - Nike Soccer, 2005 • STEP, Best of the Web - Red Bull Copilot, 2005 • STEP, Best of the Web - Nike Skateboarding V2, 2005 • FWA, SOTD - Nike Skateboarding V2, 2005 • Macromedia, Flash 4 packaging features First Ascent, 1998 • Macromedia, SOTD - First Ascent, 1998 • Macromedia, SOTD - Olympic Retrospective, 1997 • Netscape, What's Cool - Qaswa, 1996
Awards:
Most Innovative Meetings 2012
BizBash
BizBash listed Obscura's Facebook "Connections" project as one of the 15 most innovative meeting experiences of 2012. http://bit.ly/Z9S7Ee
Comm Arts - Best of Entertainment
Communication Arts Interactive Annual 16
Rock Wall / Obscura http://bit.ly/bDFDnO
Featured Project
CreativeApplications.Net
Obscura's iPhone app featured
Comm Arts - Best of Interactive
Communication Arts Interactive Annual 14
Nike Skateboarding / Odopod http://bit.ly/8sXLt
Comm Arts - Best of Interactive
Communication Arts Interactive Annual 14
Honda - Build Your Ride / Odopod http://bit.ly/16AbtLU
Winner: Best Sports Site
Pixel Awards
Nike Skateboarding / Odopod
Corporate Image Award
One Show Interactive
Nike Skateboarding / Odopod
Best of Sports
Webby Awards
Nike Skateboarding / Odopod
Best of Footwear & Clothing
Cannes Cyber Lions
Nike Skateboarding / Odopod
Featured Article
Creativity Magazine
Nike Skateboarding / Odopod
Site of the Day
The FWA
Nike Skateboarding / Odopod http://bit.ly/YJTkpS
Best of Web Design
STEP Inside Design
Magazine article Nike Tiempo / Odopod
Featured Article
Creativity Magazine
Nike - Rise of the Hybrids / Odopod
Design Merit Award
AIGA Grown-in California Awards
Nike Wear Yellow / Odopod
Merit Award: Non-Profit/Educational
One Show Interactive
Nike Wear Yellow / Odopod
Featured Speaker
Macromedia MAX Conference
Gave a talk on the creative process in web design and development, followed by a conversation with the president of Macromedia.

Plaxo

Ammon Haggerty Photo 2

Ammon Haggerty

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Oakland, CAExperience Design Director at Obscura Digital Past: Senior Developer at Odopod A technology innovator with a focus towards user interface design, cross/experimental platform development, and technical interactive development. A creative... A technology innovator with a focus towards user interface design, cross/experimental platform development, and technical interactive development. A creative problem solver interested in making tools and experiences that help foster collaboration, community and wonder. For references and...
Ammon Haggerty Photo 3

Amm Haggerty's Public

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Experience Design Director-Obscura DigitalAmmon Haggerty's Public Profile on Plaxo. Plaxo helps members like Ammon Haggerty keep in touch with the people who really matter, helping them to connect, ...

Googleplus

Ammon Haggerty Photo 4

Ammon Haggerty

Lived:
Oakland, CA
Sausalito, CA
Portland, Or
Donner Pass, CA
Laguanitas, CA
Los Angeles, CA
Work:
Microsoft - Senior UX Designer/Research (2011)
Obscura Digital - Experience Design Director (2008-2011)
Odopod - Senior Developer (2004-2008)
Quokka Sports - Senior Designer (1997-1999)
Qaswa - Principal (1994-2004)
About:
I currently work at Microsoft under Blaise Aguera y Arcas as a Senior UX Designer and Researcher. The future of search and how it relates to our physical reality is a dominant theme in our team's ...

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